I came across class craft the other day. Gamification for classroom behaviour. What do you think?
We’re having debates in our department whether students would buy into this or not. We thought the grade nine applied students would, but would a grade 11 care?
I would like to try it-perhaps for a unit? Embed the ideas throughout the semester and use it for the last unit?
And what kinds of ‘rewards’ would be enticing enough? The examples provided like “eating in class” wouldn’t be enough for our school. Would students really want to try harder if they’re with a team? What about the students who refuse to work in groups, in general, what do you do with them?